GameLiftStreams / Paginator / ListStreamSessions
ListStreamSessions¶
- class GameLiftStreams.Paginator.ListStreamSessions¶
paginator = client.get_paginator('list_stream_sessions')
- paginate(**kwargs)¶
Creates an iterator that will paginate through responses from
GameLiftStreams.Client.list_stream_sessions()
.See also: AWS API Documentation
Request Syntax
response_iterator = paginator.paginate( Status='ACTIVATING'|'ACTIVE'|'CONNECTED'|'PENDING_CLIENT_RECONNECTION'|'RECONNECTING'|'TERMINATING'|'TERMINATED'|'ERROR', ExportFilesStatus='SUCCEEDED'|'FAILED'|'PENDING', Identifier='string', PaginationConfig={ 'MaxItems': 123, 'PageSize': 123, 'StartingToken': 'string' } )
- Parameters:
Status (string) – Filter by the stream session status. You can specify one status in each request to retrieve only sessions that are currently in that status.
ExportFilesStatus (string) –
Filter by the exported files status. You can specify one status in each request to retrieve only sessions that currently have that exported files status.
Exported files can be in one of the following states:
SUCCEEDED
: The exported files are successfully stored in an S3 bucket.FAILED
: The session ended but Amazon GameLift Streams couldn’t collect and upload the files to S3.PENDING
: Either the stream session is still in progress, or uploading the exported files to the S3 bucket is in progress.
Identifier (string) –
[REQUIRED]
The unique identifier of a Amazon GameLift Streams stream group to retrieve the stream session for. You can use either the stream group ID or the Amazon Resource Name (ARN).
PaginationConfig (dict) –
A dictionary that provides parameters to control pagination.
MaxItems (integer) –
The total number of items to return. If the total number of items available is more than the value specified in max-items then a
NextToken
will be provided in the output that you can use to resume pagination.PageSize (integer) –
The size of each page.
StartingToken (string) –
A token to specify where to start paginating. This is the
NextToken
from a previous response.
- Return type:
dict
- Returns:
Response Syntax
{ 'Items': [ { 'Arn': 'string', 'UserId': 'string', 'Status': 'ACTIVATING'|'ACTIVE'|'CONNECTED'|'PENDING_CLIENT_RECONNECTION'|'RECONNECTING'|'TERMINATING'|'TERMINATED'|'ERROR', 'Protocol': 'WebRTC', 'LastUpdatedAt': datetime(2015, 1, 1), 'CreatedAt': datetime(2015, 1, 1), 'ApplicationArn': 'string', 'ExportFilesMetadata': { 'Status': 'SUCCEEDED'|'FAILED'|'PENDING', 'StatusReason': 'string', 'OutputUri': 'string' }, 'Location': 'string' }, ], }
Response Structure
(dict) –
Items (list) –
A collection of Amazon GameLift Streams stream sessions that are associated with a stream group and returned in response to a list request. Each item includes stream session metadata and status.
(dict) –
Describes an Amazon GameLift Streams stream session. To retrieve additional details for the stream session, call GetStreamSession.
Arn (string) –
An Amazon Resource Name (ARN) that uniquely identifies the stream session resource. Example ARN:
arn:aws:gameliftstreams:us-west-2:111122223333:streamsession/sg-1AB2C3De4/ABC123def4567
.UserId (string) –
An opaque, unique identifier for an end-user, defined by the developer.
Status (string) –
The current status of the stream session resource.
ACTIVATING
: The stream session is starting and preparing to stream.ACTIVE
: The stream session is ready and waiting for a client connection. A client hasConnectionTimeoutSeconds
(specified inStartStreamSession
) from when the session reachesACTIVE
state to establish a connection. If no client connects within this timeframe, the session automatically terminates.CONNECTED
: The stream session has a connected client. A session will automatically terminate if there is no user input for 60 minutes, or if the maximum length of a session specified bySessionLengthSeconds
inStartStreamSession
is exceeded.ERROR
: The stream session failed to activate.PENDING_CLIENT_RECONNECTION
: A client has recently disconnected and the stream session is waiting for the client to reconnect. A client hasConnectionTimeoutSeconds
(specified inStartStreamSession
) from when the session reachesPENDING_CLIENT_RECONNECTION
state to re-establish a connection. If no client connects within this timeframe, the session automatically terminates.RECONNECTING
: A client has initiated a reconnect to a session that was inPENDING_CLIENT_RECONNECTION
state.TERMINATING
: The stream session is ending.TERMINATED
: The stream session has ended.
Protocol (string) –
The data transfer protocol in use with the stream session.
LastUpdatedAt (datetime) –
A timestamp that indicates when this resource was last updated. Timestamps are expressed using in ISO8601 format, such as:
2022-12-27T22:29:40+00:00
(UTC).CreatedAt (datetime) –
A timestamp that indicates when this resource was created. Timestamps are expressed using in ISO8601 format, such as:
2022-12-27T22:29:40+00:00
(UTC).ApplicationArn (string) –
An Amazon Resource Name (ARN) that uniquely identifies the application resource. Example ARN:
arn:aws:gameliftstreams:us-west-2:111122223333:application/a-9ZY8X7Wv6
.ExportFilesMetadata (dict) –
Provides details about the stream session’s exported files.
Status (string) –
The result of the ExportStreamSessionFiles operation.
StatusReason (string) –
A short description of the reason the export is in
FAILED
status.OutputUri (string) –
The S3 bucket URI where Amazon GameLift Streams uploaded the set of compressed exported files for a stream session. Amazon GameLift Streams generates a ZIP file name based on the stream session metadata. Alternatively, you can provide a custom file name with a
.zip
file extension.Example 1: If you provide an S3 URI called
s3://amzn-s3-demo-destination-bucket/MyGame_Session1.zip
, then Amazon GameLift Streams will save the files at that location.Example 2: If you provide an S3 URI called
s3://amzn-s3-demo-destination-bucket/MyGameSessions_ExportedFiles/
, then Amazon GameLift Streams will save the files ats3://amzn-s3-demo-destination-bucket/MyGameSessions_ExportedFiles/YYYYMMDD-HHMMSS-appId-sg-Id-sessionId.zip
or another similar name.
Location (string) –
The location where Amazon GameLift Streams hosts and streams your application. For example,
us-east-1
. For a complete list of locations that Amazon GameLift Streams supports, refer to Regions, quotas, and limitations in the Amazon GameLift Streams Developer Guide.